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Pentamin

Rules of the Game

Place one counter on each spot. Players, in turn, remove one counter or two adjacent counters; ('adjacent' means that they are connected by a line and there are no other counters in between). The winner is the player who picks up the last counter or the last two counters.

Numbers

Games

NIM

Rules of the Game

Describe the strategy for winning the game of Nim. The rules are simple. Start with any number of counters in any number of piles. Two players take turns to remove any number of counters from a single pile. The loser is the player who takes the last counter.

FEMTO

Rules of the Game

  1. Femto is a cardgame for two players; a Femto pack consists of eight cards numbered 2,3,4,5,6,7,8,10.
     

  2. The cards are shuffled and dealt, so each player gets four cards.
     

  3. In each round of play each player puts out one card, face down. The two cards are then turned face up.
     

  4. The round is won by the higher value card, unless the higher card is more than twice the value of the lower, in which case the lower card wins. e.g. 10 beats 8, 6 beats 5, 3 beats 10, 10 beats 5, ...
     

  5. Whoever played the winning card chooses one of the two cards and puts it, face up, on the table in front of him/her. The player of the losing card takes the remaining card and puts it back into his/her hand.
     

  6. More rounds are played until one player has no cards left.
     

  7. The winner is the player with the greater total value of cards in front of them at the end of the hand.

MENS morris

 

This is an early form of Noughts and Crosses. A board cut for this game that was made in 1400 BC has been found at an ancient temple in Kurna (in Egypt); the Greeks played it around 40 BC; the Chinese played it around 500 BC; it was a popular game in England in the 14 th Century.

For two players: each player has 3 counters.
To start: players take it in turns to place their counters on vacant circles on the board.

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Rules of the Game

  1. The players take it in turns to move one of their counters.

  2. They may move any of their own counters one step along one of the lines to a vacant circle.

  3. The winner is the first person to get ALL of their counters in a straight line.

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Here we can find all the designs produced by the students for the first world "numbers, ratios, proportions"

 Click on the smart maths logo to come to a game

Online

Nim

Fifteen

Ring a ring of numbers

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