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  • To build digital competency through the use of ICT

  • To develop analytic mathematical thinking through problem solving

  • To apply mathematical strategies to offer conclusions and interpretation of situations not immediately recognised as mathematical problems

  • Through communication with partners from different countries to build linguistic ability

  • By giving students problems which require initiative and innovative thinking, we want to develop their sense of entrepreneurship

The objective of smartmaths is to develop alternative ways to raise the student's competencies in mathematics through the application of mathematical games which develop their ability to process synthesise and analyse abstract processes which in turn build their capacity to interpret situations in a logical way and recognise patterns and ultimately draw inference, generalise systems mathematically and describe them in a formal mathematical context. 
The project also aims to to establish a foundation in which teachers and students alike are able to enhance their digital and linguistic skills through games. An integral aspect of the project is to establish a framework in which collaborative approaches to learning are key. Through partnership with schools from diverse regions of Europe, we hope to truly embrace the international character of mathematics

Description

Aims

The project will involve the creation of an appointment, in which the student's will undergo a series of challenges aimed at addressing problems in number, data handling, geometry, and algebra. On solving the puzzles, students will be rewarded with the prize of a jig saw piece and which on completion of the project, the student's will be able to complete a puzzle. 


The project will last for two years and the problems will be solved by discussion on twin space, a website to display key project results. An appointment will be designed to enable the game to be played outside of the classroom. A library resource of mathematical games and challenges will be created.
E twinning planned events to monitor progress will be used

Work process

The project will involve the creation of an appointment, in which the student's will undergo a series of challenges aimed at addressing problems in number, data handling, geometry, and algebra. On solving the puzzles, students will be rewarded with the prize of a jig saw piece and which on completion of the project, the student's will be able to complete a puzzle. 


The project will last for two years and the problems will be solved by discussion on twin space, a website to display key project results. An appointment will be designed to enable the game to be played outside of the classroom. A library resource of mathematical games and challenges will be created.
E twinning planned events to monitor progress will be used

Expected results

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